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Latest Updates from Our Project:

Our Cover Artist: Graham Humpreys!
about 1 year ago – Fri, Oct 16, 2020 at 06:16:14 PM

What a week it's been! The Kickstarter for Sunshine Manor, and thanks to all of your support, we're now at over 75% funded! Once again, thank you for believing in what we're setting out to do with the game.

For today's update, we have something a bit different!

British illustrator and visual artist Graham Humpreys will be working on a Kickstarter limited edition cover for the physical Premium Edition for Sunshine Anthology, so we got in touch with him to have a chat about his work, horror movies, and more! 

What are your go-to recommendations for horror movies? 

I love all things Hammer Horror... I know that by today’s standards, they seem quaintly old-fashioned and theatrical, but I’m fascinated by the levels of transgression that they achieved at the time - if film reviews were anything to go by! Like many other audience members, I’ve developed a deep appreciation of British ‘folk horror,’ exemplified by ‘The Witchfinder General,’ ‘Blood On Satan’s Claw,’ and ‘The Wicker Man.’ Each has film locations that are easily visited, many unchanged - and with historical buildings that provide a sense of time and place beyond the screen images.

 The last film that made me grip my seat was the Norwegian ‘The Quake’ - not strictly horror, but still ticking all the boxes! 

There is a great joy to be found in much-maligned ‘Night Train to Terror.’

Out of all of the posters you have done, which ones are you most proud of? 

Freddy’s Revenge still hits the spot. Whereas my A Nightmare On Elm Street poster attempted a subtle muted approach - the knived glove aside - Nightmare 2 concealed nothing and shouted Freddy with bright primary colours... completely outside of the horror tradition. 

Do you play any video games? If so, which ones are your favourites? 

It’s a pastime that has never been on the radar. ‘Pong’ was the first and last game I ever played! Although, oddly enough, I have painted art for a number of games.

Can you talk about your process for posters? 

It’s my duty to present new angles on familiar tropes. On the premise that a poster is required for a re-issue, I’ll watch the film a number of times to study the narrative and identify the key moments and the most effective ways for conveying characters. This will involve making screen grabs and filtering out the least effective images. 

I compose my layouts by tracing the stills to create a store of elements, and these are then composed in photoshop to create narrative threads and maximize impact. Once a layout is approved, I’ll use the original source grabs photoshopped over the sketch layout, to provide the best possible reference, then go straight to artwork. 

This begins with a trace of the reference on the paper, followed by a wash of colour that will establish the basic palette. - the rest is all in the paintwork.

Placement of a title and supporting text has to be considered from the outset. These are applied after the art is finished, in the appropriate software, allowing for editing, positioning, and changes. 

The process is similar for a new film... though more cunning is required!

Who are your current favourite artists? 

No favourites. I try to appreciate each artist’s merits on their individual strengths, techniques, and visual approach - not a cop-out, just a fact. Naturally, some pieces will stand out more than others, and the subject matter will influence the appeal.

Who would win in a fight between Freddy Krueger, Jason Vorhees, Chucky, and The Candyman? 

The public… They decide who they want to pay to see! Or the screenwriters, as they have the power to decide what tenuous means will empower one character over another. In addition, they are all dead already, so nobody wins because they just come back anyway!


Before we go, we wanted to bring your attention to another project that is currently live on Kickstarter: Romancelvania

This one is brought to you by The Deep End Games, who previously released Perception on Nintendo Switch. If the name didn’t clue you into things, Romancelvania is a thirsty Metroidvania type of game! You’ll be playing through an action RPG as Drac himself – the timeless ultimate playboy.

He’ll be slaying his way through Transylvania after being recruited for a reality dating show by the Grim Reaper itself. Can you help him slay hundreds of monsters on his quest to find the world’s most eligible monsters. By backing the Kickstarter, you can pledge for a physical copy of the game on PlayStation 4, PlayStation 5, or Nintendo Switch... and tell them the Sunshine Manor Kickstarter sent you!

Meet The Shadow Man
about 1 year ago – Thu, Oct 15, 2020 at 03:33:09 PM

Las time around you got a chance to met Ada, and now it’s time for you to meet The Shadow Man! This nefarious character stalks you throughout your travels in the human realm.

Back during the initial concept phase for Sunshine Manor, we were looking for a villain that could be absolutely anywhere at any time, waiting, ready to strike. This naturally led us to thinking about the shadows inside Sunshine Manor, and a villain that would stalk you from the darkness.

Due to The Shadow Man’s otherworldly abilities, he had to have a look that captured his mysterious powers, so we took inspiration from the Hobgoblin from Spider-Man, Dracula, and a dash of Orko from He-Man!

As his name suggests, The Shadow Man lives in the shadows of Sunshine Manor, and will wait for players to come closer. If you’re not careful and walk near his location, he will rise from the shadows and give chase, which is not a good thing! The problem is that he’s slightly faster than Ada, so you’ll have to use the environment to slow him down for long enough to force him to give up the chase.

Ada can protect herself from The Shadow Man using her psychic abilities, but you can’t destroy him, so you’ll only be able to force him back into the darkness where he will bide his time until he can pounce again!

Fun Fact

At first, The Shadow Man was dressed as a creepy clown who wandered the hallways of the manor!

Did You Hear That!?
about 1 year ago – Wed, Oct 14, 2020 at 05:48:59 PM

Welcome to a new update! After a great weekend, the Kickstarter campaign for Sunshine Manor is now over 60% funded!


Sound design in horror games is something that is often overlooked, but is one of the most important things we considered when we began to create Sunshine Manor. Once we had decided the game was going to be set within an abandoned mansion, the sound effects for this journey became very important.

For Sunshine Manor we engineered a custom convolution reverb system that makes all the sound effects in the game echo, to make them sound as they should in a location like the old Aitken House, with its sprawling corridors and spacious rooms - the impulse response for Sunshine Manor was recorded in an old church hall! That, coupled with dynamic audio positioning, in which objects make sounds in direct correlation to your location - makes the game ultra-spooky when you put on a pair of headphones.

For example, when Ada is pushing objects, it creates a sound that can echo off the walls around her, which makes it sound way cooler!

The problem for players is that The Shadow Man pays attention to these sounds! If he’s close by, and hasn’t seen you yet, he might pop his head around the corner to see if the noise he heard is that pesky child who’s ruining everything in the manor!

The Evolution of Ada
about 1 year ago – Fri, Oct 09, 2020 at 06:00:40 PM

Welcome to a new Kickstarter update! Today, we will be focusing on Ada, the main character for Sunshine Manor who you’ll be playing as. But before that, we want to thank everyone for bringing the total funding for Sunshine Manor to over 50% in only two days!


When we started to work on this prequel, we always had a clear idea of how the main character for Sunshine Manor would need to act as a counterpart to Jez from Camp Sunshine. We started to brainstorm different ideas. We tried everything, from a classic 1980s nerd to a jock - and even a cheerleader - but nothing really sat right with us. That was until Josh came up with little Ada, who perfectly fit the bill for a character that was unassuming yet with a hidden depth her.

It was right then and there that we found our heroine!

Because Ada was going to end up being smaller than Jez, we also had to find a way to give her the power to fight the various demons and bad guys she would run into within Sunshine Manor. Whilst it would have looked awesome to have Ada swinging a baseball bat, psychic powers became a better choice since this meant we could do so much more with a single gameplay mechanic. Psychic powers proved to be a great option, from puzzles to upgrades and more!

Fun Fact

Ada originally had black hair and dark blue clothes, but when we tested her out in the Manor, it became a little difficult to keep track of her in some of the darker areas. Not only can you actually see her now, we also love her new look! 

Welcome to Sunshine Manor!
about 1 year ago – Thu, Oct 08, 2020 at 05:08:49 PM

Hi everyone and welcome to the Kickstarter campaign for Sunshine Manor! As you know, Sunshine Manor is the prequel to Camp Sunshine, and we are aiming aim to bring it consoles, along with Sunshine Manor, in 2021, providing the Kickstarter reaches its funding goal! 

Speaking of which, after the first 24 hours, the Kickstarter for Sunshine Manor is over 40% funded, which is thanks to all of your support! Over the next 29 days we’ll be showcasing the characters, locations, and sounds of Sunshine Manor, to give you a better idea of what to expect from the game. Right now, you can also go and try out the Sunshine Manor Prologue to get a glimpse of what we’ll be working on delivering for Sunshine Manor in 2021. Are you ready?